Ages of Conflict

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Ages of Conflict is a sandbox war simulation developed by JoySpark Games (lead developer – JokuPelle). It is not a traditional real-time strategy or turn-based game. Instead, it works as a map-based simulator where nations are controlled by AI, and the player either observes their rise and fall or steps in to influence events directly.

The genre is best described as a “god game / world simulation.” The focus is on watching how countries expand, form alliances, collapse, and reshape the world over time.

How to Play

  • Pick or build a map – use ready-made worlds or design your own terrain and borders in the editor.
  • Add nations – spawn states, give them names, flags, or custom stats.
  • Start the simulation – the AI takes over, managing diplomacy, wars, and revolts.
  • Use God Mode if you want – intervene by forcing wars or peace, renaming countries, or merging them into unions.
  • Watch history unfold – nations fight, grow, disappear, or survive for centuries.

 

Helpful Tips ✅

  1. Experiment with terrain: mountains, seas, and crossings change how nations expand.
  2. Allow revolts: they add unpredictability and create interesting shifts in power.
  3. Use God Mode wisely: too much interference removes the fun of watching the AI.
  4. Let long games run: leaving the simulation for hours shows surprising “histories.”
  5. Check the timeline: reviewing past events helps you understand how empires rose and fell.

 

Why People Like It

  • Infinite replay value – every simulation is different.
  • Ability to create your own worlds and nations.
  • A mix of observation and light control through God Mode.
  • Steam Workshop support with maps and scenarios from the community.
  • Relaxing to watch, but also chaotic when wars break out everywhere.

 

FAQ

Is Ages of Conflict more like a strategy game or a sandbox?
It’s closer to a sandbox. You don’t control nations directly—AI does all the managing. Your role is to observe or occasionally intervene.

Can I design my own custom world?
Yes. The editor lets you draw maps, add terrain, create borders, and place nations. You can then run simulations on your own designs or share them via the Steam Workshop.

Does the simulation have an end point?
No fixed ending. Games can run indefinitely, with nations forming and disappearing over thousands of simulated years.

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