FlippUp

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FlippUp takes the feel of a classic pinball table and flips the goal on its head. Instead of chasing score multipliers, your mission is to launch a ball and work your way up the machine, step by step, using nothing but timing, momentum, and the two flippers. It’s a crisp, small-scope indie project from Try Again Entertainment, slated for release in 2025.

What it is

You “wake up” an old pinball cabinet with a simple twist: there’s no points tally to obsess over, only the challenge of reaching the top of the table. Each attempt becomes a micro-platformer run where every nudge and flip either buys height or bleeds it away. The studio’s own blurb sets expectations clearly—reach the top, not the highest score.

How it plays

Control is intentionally minimal: left flipper, right flipper, and a plunger to launch the ball. Good play is about reading angles, catching the ball instead of panic-flipping, and using controlled shots to ladder upward. A community post sums up the basics succinctly—goal: get to the top; controls: left and right buttons, plus the plunger. If “precision platformers” speak to you, the rhythm here will feel familiar.

Try it now

There’s a free demo on Steam so you can feel the physics for yourself before launch. Early feedback on the demo skews positive, and the store page itself recommends trying the demo first—smart for a game where physics and feel matter. The demo went live on July 31, 2025.

Who it’s for

FlippUp is built for players who enjoy clean mechanics and measurable improvement—learn a shot, reach a new section, repeat. Runs are brisk, making it easy to say “one more try” without a huge time commitment. It scratches the same itch as skill-climb games, only framed through pinball muscle memory.

🕹️Arcade

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